2011        General Manager, ngmoco Sweden

2009        General Manager, Easy Studio - Battlefield Play4Free, Battlefield Heroes, Lord of Ultima, Battleforge, Command & Conquer Tiberium Alliances (PC), EA

2008        Executive Producer - Battlefield Franchise - Battlefield 1943 (PS3, 360, PC), Battlefield Bad Company 2 (PS3,360, PC), Battlefield Heroes, Battlefield Online (PC), EA/DICE

2007        Senior Producer, Battlefield Heroes, Battlefield Online (PC), EA/DICE

2006        Creative Director, Home (PS3), Sony Computer Entertainment

2006        Design Manager, EyeToy Group - Tori-Emaki, EyeCreate, Aqua Vita, Ember, Sky Blue, Trials of Topoq, Operation Creature Feature, EyePet (PS3), Sony Computer Entertainment

2005        Lead Designer, Beats (PSP), Sony Computer Entertainment

2004        Lead Designer, Fired Up (PSP), Sony Computer Entertainment

2001        Lead Designer, B.C. (Xbox), Lionhead Studios

2000        Level Designer, Sabrina The Teenage Witch (PSX), Asylum Entertainment

1999        QA Tester - Armorines (N64, PSX), Revolt (PC, N64, PSX, Dreamcast), Acclaim Studios London

Speaking

 

'Free To Play: Past, Present and Future' - F2P Summit, London, UK, March 2012

''When The Consoles Die, What Comes Next'' - GDC, San Francisco, USA, March 2012

''Paying To Win? Battlefield Heroes, Virtual Goods and Selling Gameplay Advantages'' - GDC, San Francisco, USA, March 2011

''A Square Peg In A Round Hole'' - Casual Connect, Hamburg, Germany, February 2011

''Introducing Battlefield Play4Free'' - Dreamhack, Jönköping, Sweden, November 2010

''Kings of Convenience - What Walmart Tells Us About the Future of Gaming'' - Nordic Game, Stockholm, Sweden, November 2010

''Kings of Convenience - What Walmart Tells Us About the Future of Gaming'' - Swedish Game Awards Developers Evening, Stockholm, Sweden, April 2010

''Kings of Convenience - What Walmart Tells Us About the Future of Gaming'' - GDC, San Francisco, USA, March 2010

'Battlefield Heroes' - DADIU Play for Free seminar, Copenhagen, Denmark, November 2009

'Scenes from the Battlefield' - GDC, Paris, France, June 2008

'We Aren't Using The Network Enough' - Nordic Game, Malmö, Sweden, May 2007

'Concepts and Pitching' - Adulta Institute, Helsinki, Finland 2006

'Low-Level Game Design, Atoms, Measurement and Hierarchies' - Animex, Middlesbrough, UK 2006

'Low-Level Game Design, Atoms, Measurement and Hierarchies' - GDCE , London, UK 2005

 

Articles

 

Visit this page for Ben's articles written for the website between 2004-2005.

Measurement Techniques for Game Designers (at Gamasutra.com)

Elementary game design (published in the October 2004 issue of Develop magazine)

Page1, Page2, Page3, Page4

Mind your language - Unlocking the secret formula of game design (published in the August 2002 issue of Develop Magazine)

Cover, Page1, Page2, Page3

 

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