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2009 General Manager, EA 2008 Executive Producer - Battlefield Franchise, EA/DICE 2007 Senior Producer, Battlefield Heroes, Battlefield Online, EA/DICE 2006 Creative Director, Home (PS3), Sony Computer Entertainment 2006 Design Manager, EyeToy Group - Tori-Emaki, EyeCreate, Aqua Vita, Ember, Sky Blue, Trials of Topoq, Operation Creature Feature, EyePet (PS3), Sony Computer Entertainment 2005 Lead Designer, Beats (PSP), Sony Computer Entertainment 2004 Lead Designer, Fired Up (PSP), Sony Computer Entertainment 2001 Lead Designer, B.C. (Xbox), Lionhead Studios 2000 Level Designer, Sabrina The Teenage Witch (PSX), Asylum Entertainment 1999 QA Tester, Acclaim Studios London
Articles
Visit this page for Ben's articles written for the website. Measurement Techniques for Game Designers (at Gamasutra.com) Elementary game design (published in the October 2004 issue of Develop magazine) Mind your language - Unlocking the secret formula of game design (published in the August 2002 issue of Develop Magazine)
Speaking
'Scenes from the Battlefield' - GDC, Paris, France, June 2008 'We Aren't Using The Network Enough' - Nordic Game, Malmö, Sweden, May 2007 'Concepts and Pitching' - Adulta Institute, Helsinki, Finland 2006 'Low-Level Game Design, Atoms, Measurement and Hierarchies' - Animex, Middlesbrough, UK 2006 'Low-Level Game Design, Atoms, Measurement and Hierarchies' - GDCE , London, UK 2005
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