2009        General Manager, EA

2008        Executive Producer - Battlefield Franchise, EA/DICE

2007        Senior Producer, Battlefield Heroes, Battlefield Online, EA/DICE

2006        Creative Director, Home (PS3), Sony Computer Entertainment

2006        Design Manager, EyeToy Group - Tori-Emaki, EyeCreate, Aqua Vita, Ember, Sky Blue, Trials of Topoq, Operation Creature Feature, EyePet (PS3), Sony Computer Entertainment

2005        Lead Designer, Beats (PSP), Sony Computer Entertainment

2004        Lead Designer, Fired Up (PSP), Sony Computer Entertainment

2001        Lead Designer, B.C. (Xbox), Lionhead Studios

2000        Level Designer, Sabrina The Teenage Witch (PSX), Asylum Entertainment

1999        QA Tester, Acclaim Studios London

 

Articles

 

Visit this page for Ben's articles written for the website.

Measurement Techniques for Game Designers (at Gamasutra.com)

Elementary game design (published in the October 2004 issue of Develop magazine)

Page1, Page2, Page3, Page4

Mind your language - Unlocking the secret formula of game design (published in the August 2002 issue of Develop Magazine)

Cover, Page1, Page2, Page3

 

Speaking

 

'Scenes from the Battlefield' - GDC, Paris, France, June 2008

'We Aren't Using The Network Enough' - Nordic Game, Malmö, Sweden, May 2007

'Concepts and Pitching' - Adulta Institute, Helsinki, Finland 2006

'Low-Level Game Design, Atoms, Measurement and Hierarchies' - Animex, Middlesbrough, UK 2006

'Low-Level Game Design, Atoms, Measurement and Hierarchies' - GDCE , London, UK 2005